Versiegeschiedenis/Indev

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A (?) denotes version's info here is guess-work, possibly incorrect.

The Indev development phase started on December 23rd, 2009 and ended on February 27th, 2010. It was preceded by Classic and followed by Infdev.

Version Title/Number Date of Addition Additions Summary
Minecraft Indev February 23, 2010
  • Making bread takes less wheat
  • Water works better
  • Busting log gives the block instead of planks
  • Cobblestone smeltable into normal stone
  • Paintings added
Minecraft Indev February 19, 2010
  • Furnace block added
  • Loot changed
  • Sheep drops nothing
  • Pig drops porkchops
  • Creepers drop Gunpowder
  • Spiders drop String
  • Skeletons drop Arrows
  • Zombies drop Feathers
  • Flint and Steel can be crafted
Minecraft Indev February 18, 2010
  • Armor can be crafted
  • F5 toggles 3rd person view
Minecraft Indev February 14, 2010
  • Paradise and Woods theme
Minecraft Indev February 12, 2010
  • Day/night cycle
Minecraft Indev February 9, 2010
  • New armor model made
Minecraft Indev February 6, 2010
0.31 February 5, 2010
  • Difficulty slider
  • Peaceful causes health to regenerate and makes no monsters spawn
  • Rana removed
0.31 February 4, 2010
  • Animals only spawn in bright areas
  • Monsters only in dark areas
  • Pathfinding tweaked
0.31 February 4, 2010
  • Mobs can avoid cliffs, lava etc.
0.31 February 2, 2010
  • Old mobs in MD3 format added
0.31 February 1, 2010
  • Flint and Steel available from mobs
  • Need pickaxe to mine stone
  • Harder materials require better tools
0.31 January 31, 2010
  • Tools take damage
  • Better tools last longer
  • Title screen
  • Water texture seen while underwater
  • Support for old mob models
  • Minor bug fixes
0.31 January 30, 2010
0.31 January 29, 2010
  • Crafting
  • Right clicking drops one of a stack
  • Craftable Sticks, Pickaxes, Torches, Swords and Axes added
  • MD3 mobs roam land
  • Smelt ore by lighting fire to dropped blocks
  • Craftable gold and iron blocks
  • Emerald ore
0.31 January 28, 2010
  • Items have 3D likeness
0.31 January 26, 2010
  • Spawn in a Mossy Cobblestone house with chests full of nearly every block and all available tools
  • Gears added
0.31 January 25, 2010
  • Block particles
  • Explosions lose power when going through stronger materials
0.31 January 24, 2010
  • Chests
  • Arrow sound effect
  • Can drop whole stack of items instead of one at a time
0.31 January 22, 2010
  • Liquid spawner in level generator
  • Fluids can spawn above sea level and on floating islands
  • Less flooded caves
  • Working Bow and Arrow
  • Local saving and loading
  • Better explosions
  • Can place blocks on resource items
  • Resource items will be pushed off
0.31 January 13, 2010
  • Finite water, always drains from highest remove location
  • Oceans have infinite water
  • Water doesn't move on surface it's on
  • Won't spread out over unfilled water surfaces, if it has an empty space next to it
  • Will evaporate (2/3 probability) or copy (1/3)
0.31 January 11, 2010
  • Fullscreen mode accessible via F11
0.31 January 11, 2010
  • Lava sets fire to flammable materials
  • All items and mobs can catch fire
  • Iron shovel, pickaxe and axe gather different materials 400% faster
  • Red Apple added
  • Flint and Steel now places fire
  • Islands have more sand
0.31 January 9, 2010
  • Fire added
  • Light reaches farther
  • Torches slightly dimmer
0.31 January 7, 2010
  • Deep floating maps have layers of islands
  • Level theme selection (normal, hell)
0.31 January 6, 2010
  • Level type selection (island, floating, flat, original)
  • Level shape (square, long, deep)
  • Level size (small, normal, huge)
0.31 January 5, 2010
  • New sound engine
0.31 December 25, 2009
  • Isometric level rendering screenshot added
  • Inventory screen
  • Functionless non-block items
  • Items lying on ground
  • Can drop items and blocks
  • Can pick up items and blocks
0.31 December 23, 2009
  • Leaves give shadow
  • Grass grows in slightly lit areas
  • Torches added
0.31 December 23, 2009
  • Indev released- is creative mode with Rana and dynamic lighting

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