Versiegeschiedenis/Infdev

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Versiegeschiedenis en toekomstige functies

A (?) denotes version's info here is guess-work, possibly incorrect.

The Infdev development phase started on February 27th, 2010 and ended on June 29th, 2010. It was preceded by Indev and followed by Alpha.

Version Title/Number Date of Addition Additions Summary
Minecraft Infdev June 27, 2010
  • Mob spawners given a unique ID, reducing crashes
Minecraft Infdev
(Seecret Friday 2)
June 25, 2010

New bugs:

  • Map generation now creates "bad chunk" areas of the map in which the player and all npcs stutter and move very slowly through
Minecraft Infdev June 25, 2010
  • Save file format changed back to old format
Minecraft Infdev June 24, 2010
  • New save file format
  • Tweaked rail laying code
  • Better FPS
  • Less crashes
  • New crash report screen
  • Rideable Minecarts that can't be opened

New bugs:

  • When turning on a minecart track while riding a minecart, cameras turn in the opposite direction of the minecart (e.g. minecart turns left, camera turns right)
Minecraft Infdev
(Seecret Friday 1)
June 18, 2010
  • Minecarts and Minecart Tracks added
  • Gravel and sand fall realistically
  • Falling off bottom of map kills player
  • Sky rendering tweaked
Minecraft Infdev (Tweak and bug fix update) June 17, 2010
  • Caves are much more interesting now, specifically:
    • Rooms now have 1-5 exits, instead of just 1, making natural hubs.
    • Caves are even more regional, with truly Swiss cheese areas being possible but rare
    • Springs, both water and lava, are more common
    • Increased variety in tunnel thickness, increasing the odds of branches
    • Added natural gravel and dirt under ground for more varied caves
  • Surface springs possible
  • Flowing water that touches flowing lava creates cobblestone
  • Flowing water that touches standing lava turns the lava into obsidian.
  • Lava springs don't spread
  • Getting stuck inside blocks causes suffocation
  • Water flows nicer
  • Fixed a few bugs in liquid spreading code
  • Fixed invisible waterfalls
  • Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
Minecraft Infdev (Caves, prettier water) June 16, 2010
  • Water now has more triangular prism shape rather than layers of flat blocks
  • Regional caves
  • Naturally occurring lava
  • Flowers and mushrooms
  • Fluid block springs can generate underground to make rivers
Minecraft Infdev (Dynamic water and Buckets) June 15, 2010
  • Leaves not near blocks will vanish again
  • FAST or FANCY options switch
  • Buckets added
  • Dynamic water
  • Days are now slightly longer than nights
Minecraft Infdev June 11, 2010
  • 3D cloud layer
Minecraft Infdev June 8, 2010
  • Smarter door rotation logic
  • Can destroy signs easier
  • Shadows back
Minecraft Infdev June 7, 2010
  • Signs, Ladders and Doors added
  • Monster spawn rate changed
  • Switched to old tree code
Minecraft Infdev April 20, 2010
  • Faster and tweaked level generator
  • Mobs can spawn
  • Saplings can grow into fancy trees
  • Pathfinder no longer mobs over cliffs in areas of map
Minecraft Infdev April 13, 2010
  • New trees implemented using parts of Paul Spooner's Forestry mod script[1][2]
  • Sand and gravel re-added
  • Lighting code fixed
Minecraft Infdev March 30, 2010
  • Implemented Paul Spooner's Forestry mod script that featured larger, fancier trees.[1][2]
Minecraft Infdev March 27, 2010
  • New terrain generator
    • Caves removed
  • Game automatically saves while playing
  • Player death causes all items to drop and respawns in starting location
Minecraft Infdev March 25, 2010
  • Caves, fire, grass-spreading, and farming re-added
  • Ore is now generated properly
Minecraft Infdev March 20, 2010
  • Furnaces and chests work
  • Trees re-added
  • Fewer crash bug
  • Randomly placed ore
Minecraft Infdev March 16, 2010
  • Entities work, resulting in ability to mine and drop resources
  • Arrows re-added
    • Shot Arrows spawn monsters
  • Craft in inventory
Minecraft Infdev March 13, 2010
  • Faster lighting sky brightness recalculation
  • Working lights
Minecraft Infdev February 27, 2010
  • Infinite map test
    • Used same method of generation as /indev/'s
    • Long line of obsidian on the axises
    • Large Brick Pyramids were generated in the world, for testing purposes.

Referenties[bewerken | brontekst bewerken]

  1. a b http://www.peripheralarbor.com/minecraft/minecraftscriptphotojournal.html
  2. a b http://notch.tumblr.com/post/506311060/still-going-slow-but-heres-a-new-screenshot