| Deze pagina heeft vertaling nodig|
Deze pagina bevat te veel woorden uit een andere taal.
Critical Hits in Melee[bewerken | brontekst bewerken]
In melee, a critical hit occurs when a player attacks a mob while falling. The attack deals 50% more (rounded down) plus one heart of damage. This can be done by jumping. It can also be combined with sprinting to knock back the mob, although there is no extra knockback for a critical hit.
In an Abandoned Mine Shaft, a player may choose to jump into a cobweb. At the cost of mobility, the player will be granted a major damage increase, as cobwebs greatly extend the time the player falls. This same tactic can also be used when descending in water.
Critical Damage[bewerken | brontekst bewerken]
This is a chart cross-referencing weapons with materials to find the amount of damage dealt from critical hits while falling in version 1.8.
As fists do not have a "material", their damage is constant. Although Hoes are tools, they are not counted as weapons and have the same effect as fists (no durability loss and same damage)
Trivia[bewerken | brontekst bewerken]
- Critical hits can be done while reflecting a Ghast's fireball, but won't change the damage or speed of it.
- In Creative mode, attacking a mob while flying, after floating down, will get a critical hit.