Drops

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Typical drops from a Skeleton: Experience Orbs, an Arrow, and Bones.

Drops zijn items die verschijnen als mobs en een aantal andere entities sterven. Er zijn 3 basistypen van drops: normale drops, zeldzame drops, en ervarings Orbs. Alleen de mormale drops verschijne als een mob niet bij de speler is gedood

Common en uncommon drops[bewerken | brontekst bewerken]

Common drops kunnen optreden wanneer een mob sterft, en verschijnen op de plaats van de mob op het moment dat hij gedood is. De meeste mobs hebben bijzondere items die een drop-chance hebben wanneer gedood. Er zijn ook uncommon drops, zoals spinnenogen, die niet altijd plaatsvinden, maar hebben een grote kans daarop (afhankelijk van het item). Enkele uncommon en common droppen helemaal niet als de mob niet was "gedood door de speler", maar bijvoorbeeld door lava (dezelfde regels gelden voor XP-orbs).

Voor elk van deze items, is er een willekeurige kans of dat item dropt; een koe, bijvoorbeeld,dropt 0-2 leer en 1-3 raw beef. dit betekent dat het mogelijk is dat er geen leer tussen de drops zit. Als de mob gedood wordt met een wapen met de plundering betovering, dan wordt de maximum van het bereik verhoogd (de verhoging is afhankelijk van het level).

Rare drops[bewerken | brontekst bewerken]

A bow received from a rare drop with Power I

Rare drops occur in addition to the common drops. Unlike most common drops, they only occur if the monster is killed by a player. All rare drops except skulls can also be obtained by other means. Rare drops are always a single item, not multiples.

Rare drops have a 2.5% chance of occurring when a monster dies. Using a weapon with the Looting enchantment increases the chance by 0.5% per level (up to 4% with Looting III).

Each monster has a separate list of possibilities for enchanted rare drops and non-enchanted rare drops. Within each list, all items are equally likely.

Additionally to rare drops, a monster can drop equipment and armor that it's visibly wearing. Each piece of equipment that monster was spawned with is dropped with 8.5% chance. Looting increases this change by 1% per level (up to 11.5% with Looting III). This means it is possible for a zombie or skeleton to drop more than one piece of equipment upon death. All items that mob picked up after spawning are always dropped, even when the monster wasn't killed by a player.

When items are enchanted, the enchantment is chosen in the same way as using an Enchantment Table with a cost of 5–15 levels on normal difficulty, and 5–35 on hard. On easy difficulty, equipment is never enchanted. It is possible to get multiple enchantments.

Experience Orbs[bewerken | brontekst bewerken]

Hoofdartikel: Experience Orb


Experience Orbs droppen alleen als een mob in minder dan 3 seconden na een hit sterft (melee, boog, sneeuw, eieren, wolven). De totale waarde verkregen bij de kill is altijd een specifieke hoeveelheid. Ze droppen ook van een gebruikte Fles der Magiërs. Verzamelde XP wordt omgezet in levels, die gebruikt kunnen worden voor betovering.

Experience Orbs lijken op items maar zijn niet hetzelfde. anders dan andere, ontstaan Experience Orbs bij de locatie van het lijk van de mob op het moment dat het verdwijnt. Experience Orbs bewegen naar dichtbijzijnde spelers.

Mob drops[bewerken | brontekst bewerken]

Mob Exp Common drops Rare drops Equipped and worn items Notes
Animals

Bat
0 None None None

Chicken
1–3 0–2
Feather

1
Raw Chicken
or 1
Cooked Chicken
None None Meat is cooked if died while on fire.
Meat unaffected by looting.
Also drops
Egg
every 5–10 minutes.

Cow
1–3 0–2
Leather

1–3
Raw Beef
or 1–3
Steak
None None Meat is cooked if died while on fire.
Gives
Milk
when right-clicked with an empty bucket.

Donkey


Mule
1–3 0–2
Leather
None 1
Saddle
if saddled
1
Chest
if equipped
Also drops all of the chest's contents.

Horse
1–3 0–2
Leather
None 1
Saddle
if saddled
1
Horse Armor
if equipped

Mooshroom
1–3 0–2
Leather

1–3
Raw Beef
or 1–3
Steak
None None Meat is cooked if died while on fire.
Shearing drops 5
Red Mushroom
, converting it to a normal cow, a process which cannot be reverted.
Gives
Milk
when right-clicked with an empty bucket.
Gives
Mushroom Stew
when right-clicked with an empty bowl.

Ocelot
1–3 None None None

Pig
1–3 1–3
Raw Porkchop
or 1–3
Cooked Porkchop
None 1
Saddle
if saddled
Meat is cooked if died while on fire.

Sheep
1–3 1
Wool
if not sheared
None None Not affected by Looting.
Shearing drops 1-3
Wool
.
Wool is colored if the sheep was spawned colored or dyed.

Skeleton Horse
1–3 0–2
Bone
None None

Squid
1–3 1–3
Ink Sac
None None

Wolf
1–3 None None None

Zombie Horse
1–3 0–2
Rotten Flesh
None None Rotten Flesh is an uncommon drop.
Golems

Iron Golem
0 0–2
Rose

3–5
Iron Ingot
None None Not affected by Looting.

Snow Golem
0 0–15
Snowball
or
1
Pumpkin
+ 8
Snowball
if spawned with at least 8 in the world.
None None Not affected by Looting.
Pumpkin and 8 Snowballs due to 8 existing snow golems is only in Xbox 360 Edition.
Monsters

Blaze
10 0–1
Blaze Rod
if killed by a player or tamed dog
0–2
Glowstone Dust
if killed by a player
None None Glowstone Dust can only be dropped by Blazes in the Xbox 360 Edition.

Cave Spider
5 0–2
String

0–1
Spider Eye
if killed by a player or tamed dog
None None Eye is an uncommon drop (33% chance).
Looting doesn't affect number of eyes dropped, but increases probability of a drop.

Creeper
5 0–2
Gunpowder

1
Music Disc
if killed by a skeleton
None None

Ender Dragon
12,000 None None None Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.
Creates a portal including removable blocks:
4
Torch

1
Dragon Egg

Enderman
5 0–1
Ender Pearl
None None

Ghast
5 0–1
Ghast Tear

0–2
Gunpowder
None None

Magma Cube
1, 2, or 4 0–1
Magma Cream
if size > 1
None None Uncommon drop (25% chance).

Silverfish
5 None None None

Skeleton
5 0–2
Arrow

0–2
Bone
None
Bow


Random Armor
Gear may be enchanted.

Slime
1, 2, or 4 0–2
Slimeball
if size = 1
None None

Spider
5 0–2
String

0–1
Spider Eye
if killed by a player or tamed dog
None None Eye is an uncommon drop (33% chance)
Looting doesn't affect number of eyes dropped, but increases probability of a drop.

Witch
5 0–6
Glass Bottle

0–6
Glowstone Dust

0–6
Gunpowder

0–6
Redstone

0–6
Spider Eye

0–6
Stick

0–6
Sugar
None
Potion of Healing


Potion of Fire Resistance


Potion of Swiftness
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item.

Wither
50 1
Nether Star
None None Not affected by looting.

Wither Skeleton
5 0–1
Coal

0–2
Bone

Wither Skeleton Skull

Stone Sword
Coal is an uncommon drop (33% chance).

Zombie
5 0–2
Rotten Flesh

Iron Ingot


Carrot


Potato

Iron Shovel


Iron Sword


Random Armor
Gear may be enchanted.

Zombie Pigman
5 0–1
Rotten Flesh

0–1
Gold Nugget

Gold Ingot

Golden Sword
Gear may be enchanted.
NPCs

Villager
0 None None None

Entity drops[bewerken | brontekst bewerken]

Entity Drops Notes
Projectiles

Bottle o' Enchanting
3–11
Experience

Egg
0–4
Baby Chicken
spawned
Eggs have a 18 chance of spawning one baby chicken. If that happens, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Stationary

Ender Crystal
None Creates an explosion when destroyed, 50% more powerful than TNT.

Item Frame
1
Item Frame
Drops itself and the item it contains.

Painting
1
Painting
Vehicles

Boat
2
Stick
if crashed
3
Wood Planks
if crashed
1
Boat
if broken by other means

Minecart
1
Minecart

Minecart with Chest
1
Minecart

1
Chest
Also drops all of the chest's contents.

Minecart with Command Block
1
Minecart

Minecart with Furnace
1
Minecart

1
Furnace

Minecart with Hopper
1
Minecart

1
Hopper
Also drops all of its contents.

Minecart with Spawner
1
Minecart

Minecart with TNT
1
Minecart

1
TNT
Drops nothing when activated or destroyed by an explosion.

Block drops[bewerken | brontekst bewerken]

Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates, if the block can be collected using the Silk Touch enchantment.

Block Exp Drops Silk
Touch
Notes
Materials and building blocks

Bookshelf
3
Book
Ja

Clay
4
Clay
Ja

Double Slab
T
2
Slab
Nee

Farmland
1
Dirt
Nee

Glass
None Ja

Glass Pane
None Ja

Glowstone
2–4
Glowstone Dust
Ja Fortune increases drop, capped at 4.

Grass Block


Mycelium


Podzol
1
Dirt
Ja

Gravel
1
Gravel
or 1
Flint
Ja Flint is dropped with 10% chance.
Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.

Ice
None Ja If there is another (solid or liquid) block directly underneath the ice block, ice will revert back to water when broken. This doesn't work in the Nether.

Packed Ice
None Ja

Snow Block
T
4
Snowball
Ja

Snow (cover)
T
1–8
Snowball
Nee One snowball per snow level.

Stone
T
1
Cobblestone
Ja
Ores

Coal Ore
T
0–2 1
Coal
Ja Fortune multiplies drop.

Diamond Ore
T
3–7 1
Diamond
Ja Fortune multiplies drop.

Emerald Ore
T
3–7 1
Emerald
Ja Fortune multiplies drop.

Lapis Lazuli Ore
T
2–5 4–8
Lapis Lazuli
Ja Fortune multiplies drop.

Nether Quartz Ore
 T
2–5 1
Nether Quartz
Ja Fortune multiplies drop.

Redstone Ore
T
1–5 4–5
Redstone
Ja Fortune increases drop.
Plants

Carrots
1
Carrot
if premature
1–4
Carrot
if fully grown
Nee Fortune increases drop, if fully grown.

Cocoa
1
Cocoa Beans
if premature
3
Cocoa Beans
if fully grown
Nee

Dead Bush
0-2 sticks Nee An original block is dropped when broken using shears.

Fern


Tall Grass
0–1
Seeds
Nee An original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.

Huge Mushroom
0–2
Mushroom
Gedeeltelijk There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch only drops one type of huge mushroom block, the one with all spores.

Leaves
0–1
Sapling

0–1
Apple
from oak leaves
Ja An original block is dropped instead when broken using shears.
Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Fortune increases all drop chances.

Melon
3–7
Melon
Ja Fortune increases drop, capped at 9.

Melon Stem
0–3
Melon Seeds
Nee Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).

Nether Wart
1
Nether Wart
if premature
2–4
Nether Wart
if fully grown
Nee Fortune increases drop, if fully grown.

Potatoes
1
Potato
if premature
1–4
Potato
if fully grown
0–1
Poisonous Potato
if fully grown
Nee Fortune increases potato drop, if fully grown.
Poisonous potato is dropped with 2% chance.

Pumpkin Stem
0–3
Pumpkin Seeds
Nee Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).

Wheat
1
Seeds
if premature
0–3
Seeds
if fully grown
1
Wheat
if fully grown
Nee Fortune increases seeds drop, if fully grown.
Other

Cake
None Nee

Cobweb
T
1
String
Ja

Ender Chest
T
8
Obsidian
Ja Will not drop its contents when broken.

Fire
None Nee

Monster Egg
1
Silverfish
spawned
Gedeeltelijk When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick). This doesn't stop Silverfish from spawning.

Monster Spawner
 T
15–43 None Nee

Notes:

  • Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
  • Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
    • Fortune I: 33% * 2 (33% more on average)
    • Fortune II: 25% * 2, 25% * 3 (75% more on average)
    • Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  • Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, and jukebox) drop themselves when broken along with their content.
  • All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.

History[bewerken | brontekst bewerken]

Classic
0.25Pigs drop mushrooms.
Killing skeletons made arrows drop.
0.27Sheep added which drop white cloth and mushrooms.
Indev
February 19, 2010Sheep drop nothing.
Pigs drop porkchop.
Creepers drop gunpowder.
Spiders drop string.
Zombies drop feathers.
Alpha
1.1.0Sheep now drop between 1-3 cloth instead of always dropping 2.
Beta
1.2Bones drop from skeletons.
New gray, light gray, and black sheep. Drop correspondingly colored wool.
Squid added, which drops the new item ink sac.
1.5Pigs that die by burning now drop cooked porkchops upon death.
1.7Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool.
1.8Zombies drop Rotten Flesh instead of Feathers.
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
Added Ender pearls along with Endermen. Ender pearls had no use at the time.
1.9pre1Blaze rods were added as a drop from Blazes.
Ghast tears were added which drop from Ghasts.
Gold nuggets were added as a drop from Zombie Pigmen.
Snow golems added, which drop snowballs.
1.9pre2Spiders now drop spider eyes.
Added teleporting feature to Ender pearls.
1.9pre4Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.
Officiële release
1.111w50aAll music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.
1.1Magma Cubes can now drop Magma Cream on death.
1.2.112w06aZombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.
Skeletons have a rare chance to drop a bow or an enchanted bow.
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, golden sword, or an enchanted golden sword.
12w08aIron Golems were added, which dropped iron ingots and roses.
1.3.112w25aPigs now drop 1-3 porkchops instead of 0-2.
1.4.212w32aNew command - /gamerule doMobLoot (true/false) toggles whether or not mobs drop loot.
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.
12w34aZombies have a chance to drop carrots and potatoes.
12w36aWither drops a Nether Star on death.
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players.
Saddled pigs will now always drop saddles on death.
12w38aWitch added. Rarely drops potions of instant health and fire resistance.
12w38bWitch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.
1.4.3preThe Disc "11" is now dropped by Creepers in the same way as the other Discs.

Trivia[bewerken | brontekst bewerken]

  • Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
  • Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
  • While skeletons will drop bows of differing enchantments, the most common seems to be "Power I."

See also[bewerken | brontekst bewerken]

References[bewerken | brontekst bewerken]