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Minecraft Infdev (27th of February, 2010)
Minecraft Infdev (27th of June, 2010)
Infdev succeeded Indev when Notch decided to rewrite the game's code to allow terrain to be infinite and procedurally generated rather than finite. This principle of how maps are generated is similar to how current Minecraft levels are. Ever since Infdev, maps generated generate terrain theoretically 8 times the size of the Earth. Infdev was also the first appearance of the Far Lands.
Infdev was given its name as a play on words from Indev (which stood for In Development); the "Inf" stands for Infinite.
Features[bewerken | brontekst bewerken]
- Infinite map generation.
- More craftable items.
- 3D clouds.
- Much more complex cave systems.
- Dynamic fluid system.
- Signs, Ladders, and Doors
- Minecarts and their tracks
For full changes, see Infdev version history.
Alpha replacing Infdev[bewerken | brontekst bewerken]
Because Infdev's main purpose was to catch an infinite terrain version up to par with Indev's content, that purpose was filled around June 2010. Infdev was replaced by the name of Alpha as a sign of progression towards release. Infdev no longer gets updated, and its link has been removed from the Minecraft website.
See also[bewerken | brontekst bewerken]
- Version history/Infdev
- Development Cycle
- Infdev (Alpha) Level Format
- Minecraft 1.0