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Versiegeschiedenis en toekomstige functies
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Starting on November 22, 2013[1], Mojang began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.

To download the beta builds, you must apply for entry into the Minecraft PE Test Community on Google Plus. One of the Pocket Edition developers will then let you access these updates. Development updates appear as normal updates in the Play Store. As SMP only works with devices of the same version, using the pre-release means that you can only enter servers who have the same development build. If you decide to opt-out of the testing, you can do so on the Google Play beta opt-out page, and the official release of Minecraft Pocket Edition can be installed to your device again.

0.8.0[]

Version Release date Summary of changes
0.8.0 alpha build 8 December 6, 2013

Tweaks

  • Improved Signs and Chests synchronization lag in multiplayer
  • Sand and Gravel now spawn resources when falling on torches, etc

Fixed Bugs

  • Fixed clients placing the wrong block type in multiplayer
  • Fixed double chests becoming unpaired
  • Added back hurt and fire color overlay for mobs
  • Fixed minecarts not being able to go all the way from bedrock to sea level (stopping at level 32)
  • The chest inventory now refreshes when two players change the content at the same time
0.8.0 alpha build 7 December 5, 2013

Tweaks

  • Moved Grey Wool in the right inventory slot
  • Ice is not transparent anymore in the toolbar
  • Wooden tools can now burn
  • Added UI message when boarding minecarts
  • Removed useless D-pad arrows when in minecarts
  • Powered Rails are powered in hand and in the inventory
  • AI performance improvements

Fixed Bugs

  • Fixed text input on Android
  • Fixed spruce and birch leaves being swapped
  • Fixed furnace side texture
  • Fixed sandstone slab side texture
  • Fixed red hurt overlay skeletons and chickens
  • Fixed an artifact over the flame in the Furnace Screen
  • Tnt doesn’t send you into orbit anymore
  • Fixed Armor slots having no health bar
  • Fixed autojumping while in minecarts
  • Fixed falling into the ground exiting a minecart that’s on rails

Known Bugs

  • No UI information about how to get out of minecarts
  • Not removing disconnected player correctly (known since 0.7)
  • Hearts now don't show if joining while animal is already in love
  • Minecarts end up in walls in a very specific rail configuration
  • There is no item pick up animation
  • TNT doesn't destroy some kinds of blocks, in some worlds
0.8.0 alpha build 6 December 2, 2013

No official changelog

Tweaks

  • Added Cobweb to Creative

Fixed Bugs

  • Can write on Android 4.3 and custom keyboards

Known Bugs

  • Igniting TNT or Creeper cause player walk on the air
  • No UI information about how to get out of minecarts
  • Not removing disconnected player correctly (known since 0.7)
  • Hearts now don't show if joining while animal is already in love
  • Minecarts end up in walls in a very specific rail configuration
  • There is no item pick up animation
  • TNT doesn't destroy some kinds of blocks, in some worlds
0.8.0 alpha build 5 November 29, 2013

Tweaks

  • Grass tiles now spawns tallgrass when used with bonemeal
  • Pumpkin and melon stems only grow by one when fertilized
  • Flowers now spawn other flowers when Bone Meal is used
  • Flower position is now randomized
  • Bone Meal now grows sugar canes to max height
  • Minecart now ride smoother

Fixed Bugs

  • Falling into ground when jumping out of minecarts
  • Jungle leaves texture
  • White wool texture
  • TNT making chests and signs black
  • Player having multiple legs in minecarts (when wearing armor)
  • Flint and steel had durability in Creative
  • Eating spawning the wrong food particles
  • Upside down wood slabs dropped the wrong wood slab
  • Clients gets the correct items while spawning in creative
  • Suffocation is now correctly rendered
  • Mobs not spawning in survival
  • Axe and hoe are no longer upside down in third person
  • Eating animation
  • Entities received sky light while indoor
  • Blocks were highlighted while in menus
  • Sheep had black artifacts on legs
  • Lava replaced stillwater without creating stone
  • Falling sand made entities black
  • Clouds were not changing color fast enough
  • In the furnace, the item being cooked was not greyed out
  • The breaking blocks cracks where to bright
  • Creepers were too small
  • Stairs and Slabs were placed upside down when placed on top snow
  • Carpets was not removed by water
  • Signs on walls were casting shadows
  • Some additional memory issues
  • Fixed GUI issues

Known Bugs

  • No UI information about how to get out of minecarts
  • Not removing disconnected player correctly (known since 0.7)
  • Hearts now don't show if joining while animal is already in love
  • No text input on Android 4.3
  • TNT doesn't destroy some kinds of blocks, in some worlds
  • Animals in water can cause heavy lag
0.8.0 alpha build 4 November 27, 2013

Tweaks

  • Lava and fire now trigger TNT much more aggressively
  • Added a version watermark to help us tell the build from screenshots
  • Faster switching from background on Android
  • Potatoes and carrots aren't dropped anymore by tilling grass
  • In Creative, players stop being on fire as soon as they exit fire/lava
  • Added red carpets to Survival crafting menu

Fixed Bugs

  • Fixed torch and glowstone making the Armor screen dark
  • Fixed player being hurt making the Armor screen dark
  • Fixed the armor screen and furnace screen showing random textures and crashing
  • Fixed a crash in the Manage Realms section
  • Added baked potato description
  • Added charcoal description
  • Fixed typo in iron bars description
  • Added carpet description
  • Fixed arrow smoke being very fast when the arrow is stuck
  • Fixed top cactus texture
  • Fixed bed and death screen showing garbage
  • Fixed chest screen showing garbage on the background
  • Fixed underwater and under lava fog
  • Pigs now breed with beets, carrots and potatoes
  • Chickens now breed with any seed
  • Fixed crash when picking up an arrow on fire
  • Fixed minecarts jittering when going up/down slopes
  • Mostly fixed minecart synchronization in multiplayer
  • Hopefully fixed the infamous garbage graphics bug
  • Removed one bone meal from the Creative inventory

Known Bugs

  • GUI Bugs (Known until build 2)
  • Graphic error sometimes
  • Version Tag shown always
  • Duplicate of Bone Meal in Creative Inventory
0.8.0 alpha build 3 November 26, 2013

Tweaks

  • Added Shears to creative
  • Added Dyes to creative
  • Added Bedrock to creative
  • Spiders are way slower
  • Potatoes, beet seeds and carrots now pop from grass with a 1/15 chance each
  • Remade Painting rendering which was completely forgotten
  • Thrown eggs now spawn small chicken
  • Rails are now dropped when the tile they rest on is destroyed
  • Changed the flow of Inventory -> Armor / Crafting screens so that back goes back to Inventory

Fixed Bugs

  • Fixed whole world turning dark on non-fancy when hitting a mob
  • Fixed entities turning dark when a Painting was in view
  • Fixed time not passing in Survival in 0.7 worlds
  • Fixed worlds not loading anymore if they contained a riding mob
  • Fixed minecarts crashing the game when destroyed
  • Fixed bad graphical glitches in the Armor screen
  • Fixed an issue with the reloading system
    • Hopefully fixed the huge random garbage in the world
    • Fixed disappearing snowballs
    • Fixed disappearing minecarts
    • Fixed disappearing eggs
    • Fixed menu disappearing after losing focus of the app
  • Fixed sheep not being dyable
  • The gold shovel has now the correct icon
  • Leather armor has the correct icon set
  • Fixed minecart having wrong/no lighting
  • Fixed invisible signs
  • Fixed sideway logs having wrong texture direction
  • Fixed sideway logs popping a “sideway log item”
  • Fixed jittering on crafting screen
  • Fixed sword & other items missing a row of pixels
  • Fixed bedrock having randomly rotated texture
  • Fixed particles catching fire and spawning other particles thus crashing the game
  • Paintings have no shadows anymore
  • Fixed flint and steel having durability in creative
  • Fixed redstone dust color
  • Fixed sandstone slab textures
  • Fixed clouds drawing behind the world when over them
  • Fixed water not rendering in front of clouds

Known Bugs

  • Minecarts jittering on clients
  • No UI information about how to get out of minecarts
  • Not removing disconnected player correctly (known since 0.7)
  • Hearts now don't show if joining while animal is already in love
  • No text input on Android 4.3
  • Minecarts end up in walls in a very specific rail configuration
  • Arrows on fire have a very strange effect
  • When non fancy, items in the menu can have a black background
  • Minecarts jitter a lot when going up and down slopes
  • Double chest inventory has graphical glitches
  • TNT is not ignited by fire and lava
  • When in a cart that's destroyed, the player is placed in the ground
  • There is now underwater fog
  • There is no item pick up animation
  • TNT doesn't destroy some kinds of blocks, in some worlds
  • Animals in water can cause heavy lag
  • The tile overlay for when your head is inside a block is glitched
0.8.0 alpha build 2 November 22, 2013
  • Separated far and near chunks in two queues for performance reasons
    • Fog only on far chunks
    • Transparency only on near chunks
    • Alpha-test-only layers are hidden in far chunks
  • Made the torch an opaque block
  • Mipmaps (iOS only)
  • 3D clouds with new tessellation algorithm
  • New texture atlas and texture generator script
  • Refactored OpenGL usage to avoid costly state leaks (eg. animals aren’t alpha tested anymore)
  • Far rendering distance
  • New defaults and changed options
    • Added far (256) and farthest (400) rendering distances
    • Removed smooth lighting (now always on)
    • Fancy is now default on
    • Default rendering distance is now far
  • Refactored most of the rendering to use indexed VBOs
    • Remade arrow model
    • Inventory is now rendered using cached VBOs
    • New sky rendering using a triangle fan
  • New colors and textures
    • Brought all textures from pc (eg. gravel)
    • New grass color
    • New sky color
    • New water color in the distance
  • Water fades to non-transparent in the distance (iOS)
  • New blocks
    • Sideways logs
    • Jungle, birch, spruce stairs
    • Jungle slabs
    • Pumpkins
    • Potatoes
    • Carrots
    • Beetroots
    • Cobblestone wall
    • Iron bars
    • Tall grass, fern and dead bush
    • Hay bale
    • Coal block
    • Carpet
    • Rails and powered rails
  • New items
    • Pumpkin pie
    • Beetroot soup
    • Flint and steel, top snow and ice in creative
    • Clock
    • Minecarts
    • Redstone dust (can’t be placed!)
  • New creative inventory with tabs
  • Dynamic PC-like lighting on entities
    • Ambient light tinting
    • Light direction depends on sunlight direction
  • New rendering for items in hand
  • Transparent hotbar
  • When selecting an item in the inventory it replaces the one in the selected slot
  • Showing craftable recipes first in the crafting screen
  • Remade text formatting (e.g. in chat)
  • Stencil shadows
  • Bone meal no longer fully grows crops
  • New fire effect
  • New bow rendering & animated items
  • New AI
    • Breeding
    • Tempt animals by holding wheat (potato, carrot or beet root for pigs)
  • Added inertia to item in hand and “breathing” idle animation
  • Rotating tiles to hide repeating tile patterns

Referenties[]

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