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A texture pack is a collection of files that is used to change the in-game textures of blocks, items, mobs and the GUI. They are zip files that have various PNG images in them and a pack.txt. The native resolution of Minecraft's Texture is 16×16 (measured pixels in block height and width). 32×32, 64×64, 128×128, 256×256 and 512×512 are referred to as ‘HD’ and requires third party modifications to run correctly. A very common patcher is MCPatcher or the mod Optifine (which improves performance) and has an HD patch built in. Official support for 16×16 texture packs was added in Alpha 1.2.2. The crash with high resolution texture packs was fixed in Beta 1.8, but they still don't work correctly with the unpatched client. The game will run, but due to the different size of the texture files, some textures will appear within other textures, such as small fire animations appearing on grass blocks. The errors differ between packs and resolutions. As of 1.2, texture packs can be read without being in a .zip folder, which allows the use of the "texture pack reloading" key (which is F3 + T).
All versions of Minecraft support custom textures, although old versions require you to modify the minecraft.jar file. High resolution texture packs are supported on all versions without a patch, however certain textures have errors or may not be changed.
1. Download a texture pack in a ZIP file format, do not unzip. If you create your own textures, you need to ZIP them. For in-depth instructions on obtaining the files to make your own custom texture pack go to Tutorials/Custom Texture Packs.
2. Run Minecraft. If you already have Minecraft running, make sure you save and quit the world: you need to be in the main menu to continue.
3. Click Texture Packs button.
4. Click Open Texture Pack Folder button; this will open the folder where minecraft stores all texture packs. If nothing happens, you need to find the folder manually. Depending on your operating system it is:
- Windows XP/Vista/7:
~/.minecraft/texturepacks(This folder may be hidden in the Home Folder)
- Mac OS X:
~/Library/Application Support/minecraft/texturepacks(This folder may be hidden)
5. Do not close Minecraft. Place the texture pack (ZIP file) in the opened folder, do not unzip.
6. In a few seconds the texture pack will appear in Minecraft. Select it and click Done. The texture pack is now applied, you may load your world and see the difference.
- Texture packs may redesign only some textures. So if the main menu looks the same after you select a pack, this doesn't mean the pack is not working. If you feel the menu needs to be changed, contact the author of the texture pack.
- You may install many texture packs. The texture pack list can be scrolled by dragging the scrollbars up or down.
- Minecraft may lock the currently used texture pack (for example, if the pack contains custom textures for user interface), so the file can't be overwritten. If you need to update the pack, you may need to temporarily switch to the default pack and then overwrite the file.
- To get an unzipped directory to show as a texture pack in Minecraft, that directory needs a pack.txt in it.
Texture Pack Creation[bewerken]
- Hoofdartikel: Tutorials/Custom Texture Packs
To create a custom texture pack, the files you wish to modify must be extracted from minecraft.jar with an archiving or decompression program such as 7-Zip or WinRAR. They can then be edited with any image editing program that can read/write the PNG file format and handle transparency (Adobe Fireworks and Photoshop are suitable for this). A program such as GIMP or Paint.NET will work well, both of them are provided free of charge.
Edit each PNG file as desired, and save the PNGs as 32 bits with compression level 9, to preserve transparency and for optimal size. Then, create a zip file of the files modified, preserving all folder hierarchy. The root folder of the zip must have the files and folders listed below, or else they will not be changed. If you find that nothing changes when you select your texture pack, make sure that the files are in the root of the zip and not one folder in.
List of Modifiable Files[bewerken]
|terrain.png||All blocks||Since Beta 1.8, the Chest has its own texture located in item/chest.png, (and item/largechest.png) similar to that of mobs, however the textures on the terrain file are still used for the particle effects when breaking a chest.
The water and lava textures can only be changed with the HD Texture pack patch.
|particles.png||All Particles||The redstone particles' color cannot be changed.|
|pack.png||Thumbnail of pack in texture selection list.||Size should be 128x128 pixels.|
|pack.txt||Optional description of texture in pack selection list.||The text shouldn't be too long or it will not appear.|
|/title||panorama pics, mclogo, black.png, mojang, and splashes.|
|/environment||Snow, rain and clouds.|
|/terrain||Sun and Moon.||The image is horizontally flipped in the game. (any words drawn will be backwards until sunset, and then they will be forwards)|
|/item||In-game models for items such as signs, carts, boats, arrows, and Chests.||The doors file is not used.|
|/gui||Item hotbar, inventory screens, item thumbnails, Minecraft logo and menu background.|
|/art||All paintings in game.|
|/mob||All mobs in game.|
|/armor||All Armor in game.|
|/achievement||The Achievements screen GUI.|
|/misc||Biome grass/foliage color, overlay for Pumpkin helmets, the Clock dial, footprint, and the Map Background.|
|/title/bg||Minecraft main menu background||Named panorama0 - panorama5|
List of Texture Packs[bewerken]
Native Resolution (16px)[bewerken]
- Hoofdartikel: Texture Packs/Native
Click on the link above to see the list of native resolution texture packs.
High Resolution (32px or more)[bewerken]
- Hoofdartikel: Texture Packs/High
Click on the link above to see the list of high resolution texture packs some may need MC Patcher.
|These texture packs require a client mod. Therefore, they are not supported by Mojang, the Minecraft Wiki, the or the .|
- Prior to the Alpha 1.2.2 update, users would need to manually change the texture packs by overwriting their minecraft.jar files or use a patcher.
- Prior to Beta 1.8, the client crashed loading a HD texture pack without using a patcher or mod.
- The selected texture pack is saved to the options.txt file in the .minecraft folder, so you can also manually change the "skin:" value to the name of the .zip
- Changing the dimensions of FoliageColor.png, GrassColor.png, or WaterColor.png (found in the 'misc' folder) will cause a severe loading issue that causes world generation to be corrupt and switching to any other texture pack to cause a "Dirtscreen" crash.