Thema

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Grass Block Revision 2.png
Deze pagina beschrijft inhoud die niet langer in het spel is.
Deze functies bestaan ​​alleen in verouderde versies van Minecraft.

Een Thema werd gebruikt om de textuur en meer te veranderen in het spel. Added in 0.31 update in January 7, 2010, it dramatically affects Indev mode's game mechanics (such as monster spawn zones and boundary liquid). Paradise and Woods themes were added in Indev update on February 14, 2010. Themes were removed for Infdev and are comparable to Biomes in Alpha, Beta, and current Minecraft versions.

Normaal[bewerken]

A typical normal, small, island map in isometric view.

The default map theme. Overground, one will find sporadic Trees and generally favourable space. The weather is constantly partly cloudy, and the lengths of night and day are equal. Underground, ores of all types can be found and Lava is generally found near the Bedrock.

Boundary Liquid: Water

Hel[bewerken]

A typical hell, small, island map in isometric view.

The second map theme introduced with the Theme feature. Hell features significantly less lighting during the day, where Mobs of all types will spawn at any time. All Water is replaced with Lava, and Grass does not grow on Dirt Blocks (unless special conditions are met), but is spawned on a few select tiles during map generation. Mushrooms are abundant on the surface. Farming works at a much slower rate (one plant stage per day cycle). This was later replaced with The Nether.

Boundary Liquid: Lava

Paradijs[bewerken]

A typical paradise, small, island map in isometric view.

The third map theme is more relaxed than the other Themes. It features larger beaches and plentiful flora compared to the Normal Theme, and the time is always set to "Noon" (the sun never sets); hostile Mobs will only spawn underground. Farming works at a much faster rate (from planting to harvestable in 30–45 minutes).

Boundary Liquid: Water

Houten[bewerken]

A typical Woods, small, island map in isometric view.

The fourth map theme is a middle-ground of challenge between Normal and Hell, providing constant overcast during the day that reduces light, and planting trees over all available land space. Additionally, Mushrooms are spotty throughout the overground areas.

Boundary Liquid: Water

Zie ook[bewerken]