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Versiegeschiedenis en toekomstige functies
  • Toekomstige functies

A (?) denotes version's info here is guess-work, possibly incorrect.

The Classic development phase started on May 10th, 2009 and ended on December 23rd, 2009. It was the first stage in the development of Minecraft and was followed by Indev.

Survival Mode Test[]

Version Title/Number Date of Addition Additions Summary
0.30 December 22, 2009
  • Dynamic lighting test
0.30 December 19, 2009
  • Player shadow test
  • Rana first seen
  • Wall hack protection
0.30 December 8, 2009
  • MD3 player model test
0.30 November 10, 2009
  • Sheep in public survival mode
  • Hitting an active TNT block defuses it and lets you pick it up
  • No more online saving for free accounts
0.29_02 October 30, 2009
  • Fixed bug that caused most people in servers to disconnect
0.29_01 October 29, 2009
  • Rain toggle in Creative Multiplayer
  • No more arrows in single player
  • Fixed bug where bedrock was impossible to destroy
  • Tree growing switch in server properties
  • Opping/deopping a player makes changes instantaneous instead of having to relog
  • You can build through players
  • Names don't appear over players unless mouse is on them
  • Names no longer hidden in terrain
0.29 (?) October 29, 2009
  • TNT doesn't work in Creative
  • Can pick up a hit TNT block by clicking it
0.28/0.29 (?) October 27, 2009
  • Bug fixed where players could "kill" each other as if they were mobs
0.28 (?) October 27, 2009
  • Creative mode update
  • Left click removes block
  • Right click adds block
  • Players push each other when standing next to one another
  • All new block types added
0.27 SURVIVAL TEST October 25, 2009
  • Sheep drop white cloth instead of red, eats grass, and drop mushrooms when killed
0.27 SURVIVAL TEST October 25, 2009
  • Sheep added
0.27 SURVIVAL TEST October 24, 2009
  • Spider released to the public
  • Mining rock drops Cobblestone
  • Mining ore gives the block corresponding with it
  • Instead of the ore block, mining coal gives half blocks
  • F5 toggles rain
  • Switch from frame rate limiting
  • Player starts with 10 TNT blocks
0.26 SURVIVAL TEST October 24, 2009
  • Mossy Cobblestone, TNT, Iron, Bookcase, and Brick blocks
  • New Gold texture
  • Gold ore recolor
0.26 SURVIVAL TEST October 23, 2009
  • Spider test
  • Mushrooms only spawn underground (?)
0.26 SURVIVAL TEST October 23, 2009
  • Half block nearly finished
0.26 SURVIVAL TEST October 23, 2009
  • Inventory screen test
0.26 SURVIVAL TEST October 22, 2009
  • Thinner rain
0.26 SURVIVAL TEST October 22, 2009
  • Half-sized dirt block test
  • Rain
0.26 SURVIVAL TEST October 20, 2009
  • Creeper explosions no longer destroy stone or stone-like blocks
  • Explosions leave smoldering
  • giants tested (?) (later removed)
0.25 September 3, 2009
  • Mobs "more dangerous"
  • Pigs drop mushrooms
  • Arrows deal more damage
  • Limited amount of arrows
  • Skeletons fire arrows
  • Killing skeletons makes arrows drop
  • Able to save and load files
  • Mobs respawn over time
  • Lone mobs die over time
  • Monster in fighting (skeleton shoots something, they battle to the death)
0.24 August 31, 2009
  • Faster rendering
  • Mobs and player jump back when taking damage
  • Creeper mobs
  • Mushrooms regain health
  • Arrows
  • Enemies fall over when killed
0.24 August 28, 2009
  • Players' arm appears when nothing selected
  • Blocks and arm swing when mouse pressed
  • Mobs take damage
  • Harsher falling damage
0.24 August 25, 2009
  • New level generator
  • More cliffs
  • Longer and narrower caves
  • Flowers and mushrooms
  • Spawned on map
  • Surface lava possible but unlikely
  • The deeper you go, the bigger the caves are
  • Viewport bobbing
  • Currently selected block shows up in view
  • Leaves drop saplings
  • Saplings grow into trees
  • Mobs spawn in groups
  • Mobs and player can push each other around
  • Breaking log drops 3-5 wood blocks
  • Can hold breath underwater up to 15 seconds
  • Lava damage
0.24 August 22, 2009
  • Pig mobs
0.24 August 20, 2009
  • Droppable signs with preset text
  • Health bar blinks when damage received
  • Invulnerable for a few seconds after being hit
  • Low health makes bar shake
0.24 August 18, 2009
  • Health bar
  • Fall damage
0.24 August 14, 2009
  • Zombie & Skeleton mob (No collision, No attack)
  • Each with random armor
  • Mouse button held down to break blocks (cracks cover the surface until it busts)
  • Gathering resources has an animation of block bobbing up
0.24 August 13, 2009
  • 3D anaglyph mode test
  • Mob armor test
0.24 August 4, 2009
  • Resource management
  • Start with nothing
  • Breaking blocks allows you to pick them up and place them, thus adding and removing from inventory

Post Multiplayer Creative Mode Release[]

Version Title/Number Date of Addition Additions Summary
0.0.23a_01 July 12, 2009 (?)
  • Version system changed, now 0.23_01
0.0.23a July 11, 2009
  • Clicking a players' name under the Tab menu pastes their nick into chat
  • New button graphics
  • Options page
  • Custom keymappings
0.0.22 June 30, 2009
  • Ogg vorbis multiple sounds for blocks (?)
0.0.21a_01 June 23, 2009
  • Hang bug fixed
0.0.21 June 23, 2009
  • "Hang bug" cause determined
0.0.20a_02 (?)
  • Better FPS
  • Players able to break Bedrock bug fixed (?)
0.0.20 June 20, 2009
  • /solid command makes Bedrock, only admins can break Bedrock
  • 16 colored Cloth blocks
  • Flower blocks
  • Mushroom blocks
  • Gold block
  • Player inventory can be accessed by pressing B (lists all blocks and can pick which go into the box at the bottom)
0.0.19a_06 June 20, 2009
  • Sponges don't decay
  • New Glass texture (?)
0.0.19a June 20, 2009
  • Sponge and Glass released
  • Animated Water and Lava textures
  • Better UI
0.0.18a_02 June 14, 2009
  • Glass and Sponge test (?)
0.0.18a_02 June 14, 2009
  • Unstable FPS problem fixed
  • Made font differentiate "l" and "I"
  • Characters for "|", "@", "$"
  • Made "{" render correctly
0.0.18a June 14, 2009
  • Custom skins released (?)
0.0.17a June 10, 2009
  • Custom player skin test
0.0.17a June 10, 2009
  • /setspawn command
  • /banip command fixed
  • Server flood exploit prevention
  • Chatlog when typing
  • List logged in players when Tab ↹ is pressed
  • No level generation or loading
0.0.16a_02 June 10, 2009 (?)
  • /broadcast command changed to /say
0.0.16a (?) June 8, 2009
  • Multiplayer released
0.0.15a June 8, 2009
  • Multiplayer - Admin commands
  • Multiplayer - Reduced bandwidth usage
  • Multiplayer - Other minor bug fixes
0.0.15a June 3, 2009
  • Multiplayer - Players' name shows above their head
  • Multiplayer - Chat added
0.0.15a June 1, 2009
  • Multiplayer test

Post Single Player Creative Mode Release[]

Version Title/Number Date of Addition Additions Summary
0.0.15a May 28, 2009
  • Leaves have new texture
  • Trees have new shape
0.0.14a_04 May 28, 2009
  • Spawn point saving and reloading
0.0.14a May 28, 2009
  • Sand, Gravel, Gold ore, Iron ore, Kool (erts), Trees (made up of Log and Leaves)
  • Clouds
  • Controller support
  • Faster water flowing
  • Scroll-wheel block picking support
  • Mobs saved in level data
0.0.14a May 25, 2009
  • Random offset test[1]
0.0.13a_03 May 22, 2009
  • (?)
0.0.13a_02 May 22, 2009
  • Level saving added for players with accounts. (?)
0.0.13a May 21, 2009
  • Huge level test
0.0.12a_03 May 20, 2009
  • Fixed bug where players had trouble selecting blocks
0.0.12a_02 May 20, 2009
  • Game runs "smoother than ever"
0.0.12a_01 May 20, 2009
  • "Resetting mobs on level restart. There's no way of killing the mobs now."
0.0.12a May 20, 2009
  • New level generator
  • Water and Lava
  • Fog distance option
  • Ocean around map
  • Hitting N creates a new level without starting over
0.0.11a May 17, 2009
  • First single player creative mode release
  • Stability increase
  • Saplings (?)
0.0.9a May 16, 2009
  • First officially numbered version
Pre 0.0.9a May 16, 2009
  • Simple level generator
  • Support for different block types
  • Block particles (little graphics that show when breaking a block)
  • Support for dynamic blocks
  • Grass lives on Dirt under light
Pre 0.0.9a May 14, 2009
  • Renamed Cave Game to "Minecraft: Order of the Stone" Later changed to "Minecraft"[2]
Pre 0.0.9a May 13, 2009
  • Human mobs
  • Block picking
  • Placing and destroying blocks
  • Dirt, Planks and Stone were added
Pre 0.0.9a May 13, 2009
  • Physics created
  • Cobblestone and Grass made with the same graphics from Notch's game RubyDung
  • Video released about the "cave game" test.[3]
Pre 0.0.0 May 10, 2009
  • Development on "Cave Game" started

Referenties[]

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