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A (?) denotes version's info here is guess-work, possibly incorrect.
The Classic development phase started on May 10th, 2009 and ended on December 23rd, 2009. It was the first stage in the development of Minecraft and was followed by Indev .
Survival Mode Test [ ]
Version Title/Number
Date of Addition
Additions Summary
0.30
December 22, 2009
0.30
December 19, 2009
Player shadow test
Rana first seen
Wall hack protection
0.30
December 8, 2009
0.30
November 10, 2009
Sheep in public survival mode
Hitting an active TNT block defuses it and lets you pick it up
No more online saving for free accounts
0.29_02
October 30, 2009
Fixed bug that caused most people in servers to disconnect
0.29_01
October 29, 2009
Rain toggle in Creative Multiplayer
No more arrows in single player
Fixed bug where bedrock was impossible to destroy
Tree growing switch in server properties
Opping/deopping a player makes changes instantaneous instead of having to relog
You can build through players
Names don't appear over players unless mouse is on them
Names no longer hidden in terrain
0.29 (?)
October 29, 2009
TNT doesn't work in Creative
Can pick up a hit TNT block by clicking it
0.28/0.29 (?)
October 27, 2009
Bug fixed where players could "kill" each other as if they were mobs
0.28 (?)
October 27, 2009
Creative mode update
Left click removes block
Right click adds block
Players push each other when standing next to one another
All new block types added
0.27 SURVIVAL TEST
October 25, 2009
Sheep drop white cloth instead of red, eats grass, and drop mushrooms when killed
0.27 SURVIVAL TEST
October 25, 2009
0.27 SURVIVAL TEST
October 24, 2009
Spider released to the public
Mining rock drops Cobblestone
Mining ore gives the block corresponding with it
Instead of the ore block, mining coal gives half blocks
F5 toggles rain
Switch from frame rate limiting
Player starts with 10 TNT blocks
0.26 SURVIVAL TEST
October 24, 2009
Mossy Cobblestone , TNT , Iron , Bookcase , and Brick blocks
New Gold texture
Gold ore recolor
0.26 SURVIVAL TEST
October 23, 2009
Spider test
Mushrooms only spawn underground (?)
0.26 SURVIVAL TEST
October 23, 2009
Half block nearly finished
0.26 SURVIVAL TEST
October 23, 2009
0.26 SURVIVAL TEST
October 22, 2009
0.26 SURVIVAL TEST
October 22, 2009
Half-sized dirt block test
Rain
0.26 SURVIVAL TEST
October 20, 2009
Creeper explosions no longer destroy stone or stone-like blocks
Explosions leave smoldering
giants tested (?) (later removed)
0.25
September 3, 2009
Mobs "more dangerous"
Pigs drop mushrooms
Arrows deal more damage
Limited amount of arrows
Skeletons fire arrows
Killing skeletons makes arrows drop
Able to save and load files
Mobs respawn over time
Lone mobs die over time
Monster in fighting (skeleton shoots something, they battle to the death)
0.24
August 31, 2009
Faster rendering
Mobs and player jump back when taking damage
Creeper mobs
Mushrooms regain health
Arrows
Enemies fall over when killed
0.24
August 28, 2009
Players' arm appears when nothing selected
Blocks and arm swing when mouse pressed
Mobs take damage
Harsher falling damage
0.24
August 25, 2009
New level generator
More cliffs
Longer and narrower caves
Flowers and mushrooms
Spawned on map
Surface lava possible but unlikely
The deeper you go, the bigger the caves are
Viewport bobbing
Currently selected block shows up in view
Leaves drop saplings
Saplings grow into trees
Mobs spawn in groups
Mobs and player can push each other around
Breaking log drops 3-5 wood blocks
Can hold breath underwater up to 15 seconds
Lava damage
0.24
August 22, 2009
0.24
August 20, 2009
Droppable signs with preset text
Health bar blinks when damage received
Invulnerable for a few seconds after being hit
Low health makes bar shake
0.24
August 18, 2009
0.24
August 14, 2009
Zombie & Skeleton mob (No collision, No attack)
Each with random armor
Mouse button held down to break blocks (cracks cover the surface until it busts)
Gathering resources has an animation of block bobbing up
0.24
August 13, 2009
3D anaglyph mode test
Mob armor test
0.24
August 4, 2009
Resource management
Start with nothing
Breaking blocks allows you to pick them up and place them, thus adding and removing from inventory
Post Multiplayer Creative Mode Release [ ]
Version Title/Number
Date of Addition
Additions Summary
0.0.23a_01
July 12, 2009 (?)
Version system changed, now 0.23_01
0.0.23a
July 11, 2009
Clicking a players' name under the Tab menu pastes their nick into chat
New button graphics
Options page
Custom keymappings
0.0.22
June 30, 2009
Ogg vorbis multiple sounds for blocks (?)
0.0.21a_01
June 23, 2009
0.0.21
June 23, 2009
"Hang bug" cause determined
0.0.20a_02
(?)
Better FPS
Players able to break Bedrock bug fixed (?)
0.0.20
June 20, 2009
/solid
command makes Bedrock , only admins can break Bedrock
16 colored Cloth blocks
Flower blocks
Mushroom blocks
Gold block
Player inventory can be accessed by pressing B (lists all blocks and can pick which go into the box at the bottom)
0.0.19a_06
June 20, 2009
Sponges don't decay
New Glass texture (?)
0.0.19a
June 20, 2009
Sponge and Glass released
Animated Water and Lava textures
Better UI
0.0.18a_02
June 14, 2009
Glass and Sponge test (?)
0.0.18a_02
June 14, 2009
Unstable FPS problem fixed
Made font differentiate "l" and "I"
Characters for "|", "@", "$"
Made "{" render correctly
0.0.18a
June 14, 2009
Custom skins released (?)
0.0.17a
June 10, 2009
0.0.17a
June 10, 2009
/setspawn
command
/banip
command fixed
Server flood exploit prevention
Chatlog when typing
List logged in players when Tab ↹ is pressed
No level generation or loading
0.0.16a_02
June 10, 2009 (?)
/broadcast
command changed to /say
0.0.16a (?)
June 8, 2009
0.0.15a
June 8, 2009
Multiplayer - Admin commands
Multiplayer - Reduced bandwidth usage
Multiplayer - Other minor bug fixes
0.0.15a
June 3, 2009
Multiplayer - Players' name shows above their head
Multiplayer - Chat added
0.0.15a
June 1, 2009
Post Single Player Creative Mode Release [ ]
Version Title/Number
Date of Addition
Additions Summary
0.0.15a
May 28, 2009
Leaves have new texture
Trees have new shape
0.0.14a_04
May 28, 2009
Spawn point saving and reloading
0.0.14a
May 28, 2009
Sand , Gravel , Gold ore , Iron ore , Kool (erts) , Trees (made up of Log and Leaves )
Clouds
Controller support
Faster water flowing
Scroll-wheel block picking support
Mobs saved in level data
0.0.14a
May 25, 2009
0.0.13a_03
May 22, 2009
0.0.13a_02
May 22, 2009
Level saving added for players with accounts. (?)
0.0.13a
May 21, 2009
0.0.12a_03
May 20, 2009
Fixed bug where players had trouble selecting blocks
0.0.12a_02
May 20, 2009
Game runs "smoother than ever"
0.0.12a_01
May 20, 2009
"Resetting mobs on level restart. There's no way of killing the mobs now."
0.0.12a
May 20, 2009
New level generator
Water and Lava
Fog distance option
Ocean around map
Hitting N creates a new level without starting over
0.0.11a
May 17, 2009
First single player creative mode release
Stability increase
Saplings (?)
0.0.9a
May 16, 2009
First officially numbered version
Pre 0.0.9a
May 16, 2009
Simple level generator
Support for different block types
Block particles (little graphics that show when breaking a block)
Support for dynamic blocks
Grass lives on Dirt under light
Pre 0.0.9a
May 14, 2009
Renamed Cave Game to "Minecraft: Order of the Stone" Later changed to "Minecraft"[2]
Pre 0.0.9a
May 13, 2009
Human mobs
Block picking
Placing and destroying blocks
Dirt , Planks and Stone were added
Pre 0.0.9a
May 13, 2009
Physics created
Cobblestone and Grass made with the same graphics from Notch's game RubyDung
Video released about the "cave game" test.[3]
Pre 0.0.0
May 10, 2009
Development on "Cave Game" started
Referenties [ ]