Version Title/Number
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Date of Addition
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Additions Summary
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Minecraft Infdev |
June 27, 2010 |
- Mob spawners given a unique ID, reducing crashes
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Minecraft Infdev (Seecret Friday 2) |
June 25, 2010 |
- Dungeons added
- Mob Spawners added
- Saddles added
New bugs:
- Map generation now creates "bad chunk" areas of the map in which the player and all npcs stutter and move very slowly through
|
Minecraft Infdev |
June 25, 2010 |
- Save file format changed back to old format
|
Minecraft Infdev |
June 24, 2010 |
- New save file format
- Tweaked rail laying code
- Better FPS
- Less crashes
- New crash report screen
- Rideable Minecarts that can't be opened
New bugs:
- When turning on a minecart track while riding a minecart, cameras turn in the opposite direction of the minecart (e.g. minecart turns left, camera turns right)
|
Minecraft Infdev (Seecret Friday 1) |
June 18, 2010 |
- Minecarts and Minecart Tracks added
- Gravel and sand fall realistically
- Falling off bottom of map kills player
- Sky rendering tweaked
|
Minecraft Infdev (Tweak and bug fix update) |
June 17, 2010 |
- Caves are much more interesting now, specifically:
- Rooms now have 1-5 exits, instead of just 1, making natural hubs.
- Caves are even more regional, with truly Swiss cheese areas being possible but rare
- Springs, both water and lava, are more common
- Increased variety in tunnel thickness, increasing the odds of branches
- Added natural gravel and dirt under ground for more varied caves
- Surface springs possible
- Flowing water that touches flowing lava creates cobblestone
- Flowing water that touches standing lava turns the lava into obsidian.
- Lava springs don't spread
- Getting stuck inside blocks causes suffocation
- Water flows nicer
- Fixed a few bugs in liquid spreading code
- Fixed invisible waterfalls
- Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
|
Minecraft Infdev (Caves, prettier water) |
June 16, 2010 |
- Water now has more triangular prism shape rather than layers of flat blocks
- Regional caves
- Naturally occurring lava
- Flowers and mushrooms
- Fluid block springs can generate underground to make rivers
|
Minecraft Infdev (Dynamic water and Buckets) |
June 15, 2010 |
- Leaves not near blocks will vanish again
- FAST or FANCY options switch
- Buckets added
- Dynamic water
- Days are now slightly longer than nights
|
Minecraft Infdev |
June 11, 2010 |
|
Minecraft Infdev |
June 8, 2010 |
- Smarter door rotation logic
- Can destroy signs easier
- Shadows back
|
Minecraft Infdev |
June 7, 2010 |
- Signs, Ladders and Doors added
- Monster spawn rate changed
- Switched to old tree code
|
Minecraft Infdev |
April 20, 2010 |
- Faster and tweaked level generator
- Mobs can spawn
- Saplings can grow into fancy trees
- Pathfinder no longer mobs over cliffs in areas of map
|
Minecraft Infdev |
April 13, 2010 |
- New trees implemented using parts of Paul Spooner's Forestry mod script[1][2]
- Sand and gravel re-added
- Lighting code fixed
|
Minecraft Infdev |
March 30, 2010 |
- Implemented Paul Spooner's Forestry mod script that featured larger, fancier trees.[1][2]
|
Minecraft Infdev |
March 27, 2010 |
- New terrain generator
- Game automatically saves while playing
- Player death causes all items to drop and respawns in starting location
|
Minecraft Infdev |
March 25, 2010 |
- Caves, fire, grass-spreading, and farming re-added
- Ore is now generated properly
|
Minecraft Infdev |
March 20, 2010 |
- Furnaces and chests work
- Trees re-added
- Fewer crash bug
- Randomly placed ore
|
Minecraft Infdev |
March 16, 2010 |
- Entities work, resulting in ability to mine and drop resources
- Arrows re-added
- Shot Arrows spawn monsters
- Craft in inventory
|
Minecraft Infdev |
March 13, 2010 |
- Faster lighting sky brightness recalculation
- Working lights
|
Minecraft Infdev |
February 27, 2010 |
- Infinite map test
- Used same method of generation as /indev/'s
- Long line of obsidian on the axises
- Large Brick Pyramids were generated in the world, for testing purposes.
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