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The villages.dat file located in the data folder of every Minecraft level is used to store information about the villages in the level. It is stored as a GZip'd NBT file.
NBT Structuur[]
:: The root tag.
data:
Tick:: Internal clock.
Villages:: List of Byte tags when empty, list of Compound tags otherwise.
:: A village.
ACX:: Aggregate of the x-coordinates of all houses.
ACY:: Aggregate of the y-coordinates of all houses.
ACZ:: Aggregate of the z-coordinates of all houses.
CX:: X coordinate of the village center.
CY:: Y coordinate of the village center.
CZ:: Z coordinate of the village center.
Golems:: The number of Iron Golems.
MTick:: Last time a villager was killed by a mob, or by a damage source that's not related to an entity while a player was nearby.
PopSize:: The number of Villagers.
Radius:: Radius of the village.
Stable:: Last time a house was added to the village.
Tick:: Internal clock.
Doors:: The doors in the village.
:: A door.
IDX:: Specifies the inside direction along x.
IDZ:: Specifies the inside direction along z.
TS:: Last time a villager was nearby.
X:: X coordinate.
Y:: Y coordinate.
Z:: Z coordinate.
Players:: List of Byte tags when empty, list of Compound tags otherwise.
:: A player who has traded or harmed villagers.
Name:: The name of the player.
S:: The social rank of the player. Can be negative. Goes up with trading and down with harming villagers.