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This template is used for creating the new history sections. It is currently a work in progress.

To create a History section, you need to use this template multiple times:

  • The various development phases and platform versions of Minecraft are represented by sections. For example, you start the Beta section with {{History|beta}}.
  • Shorthands for the development phases and platform versions include: c for Classic, st for Survival Test, in for Indev, inf for Infdev, a for Alpha, b for Beta, r for Official release, u for Upcoming features or pre-releases, pa for Pocket Edition Alpha, pb for Pocket Edition Beta,xbox for Xbox 360 Edition, and pi for Pi Edition.
  • A single version can be represented like so: {{History|1.2|Added Sandstone.}}.
  • Do not specify the development stage here (e.g. use 1.2, not Beta 1.2). The development stage is already in the section header.
  • By default, the version number will be a link to the appropriate version history page. You can use {{{link}}} to change this. Possible values are:
  • ver — link to the version history, i.e. the default behavior.
  • Any URI/URL — external link to this URI/URL.
  • none — no link.
  • Use the developmental version number (and only that) in the “upcoming” section of the table. After the upcoming snapshot features have been officially released, move the entries to the official section. Both the official and developmental version numbers should be used; see below for an example.
  • If multiple changes have been made in a single version update, simply list them like so: {{History|1.3|Sandstone is now found below three blocks of naturally generated sand.|Added the ability to craft Sandstone slabs from Sandstone.}}. The template currently supports up to 10 changes per version.
  • End the history section with {{History|foot}}.


Sample usage:

{{History|survival test}}
{{History||0.24 (August 14, 2009)|Added zombies - the second 
mob to be added to ''Minecraft'', after humans.}}
{{History|indev}}
{{History||unknown|Zombies' armor was removed, as well as their 
arm swinging attack animations.}}
{{History|beta}}
{{History||1.8|Zombies now dropped rotten flesh instead 
of feathers.}}
{{History|release}}
{{History||1.2.1|rowspan=2|snap=12w03a|The zombies' AI was improved, giving them a 
much better sense of direction when pursuing the player, 
allowing them to navigate obstacles, and even small mazes 
if constructed, to get to the player.}}
{{History|||snap=12w06a|Zombies chase and attack villagers, attack 
doors (breaking them on Hard and Hardcore difficulties), and 
sometimes drop iron ingots, helmets, shovels and swords as rare 
drops.}}
{{History|upcoming}}
{{History||12w32a|Zombie armor was added back into the game, 
and they could wear any type of armor. Zombies could now also 
hold an iron sword or iron shovel.}}
{{History|pocketa}}
{{History||0.3.0|Added crafting.}}
{{History|xbox}}
{{History||1.0|Added pistons.}}
{{History|pi}}
{{History||0.1.1|First public release.}}
{{History|foot}}

Produces:

Classic
0.24 (August 14, 2009) Added zombies - the second mob to be added to Minecraft, after humans.
Indev
?Zombies' armor was removed, as well as their arm swinging attack animations.
Beta
1.8 Zombies now dropped rotten flesh instead of feathers.
Officiële release
1.2.1 12w03a The zombies' AI was improved, giving them a much better sense of direction when pursuing the player, allowing them to navigate obstacles, and even small mazes if constructed, to get to the player.
12w06a Zombies chase and attack villagers, attack doors (breaking them on Hard and Hardcore difficulties), and sometimes drop iron ingots, helmets, shovels and swords as rare drops.
Toekomstig
12w32a Zombie armor was added back into the game, and they could wear any type of armor. Zombies could now also hold an iron sword or iron shovel.
Pocketeditie Alpha
0.3.0 Added crafting.
Console-editie
1.0 Added pistons.
Pi-editie
0.1.1 First public release.
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